ChatCommand matches any kind of text at the beginning of the input string. It doesn't have to be a forward slash command, but I prefer forward slash commands because they don't show up to other players in chat when you submit them (press Enter). It also notifies interested plugins whenever there is a change in the command parameters, which allows a plugin to respond on-the-fly if desired, not just upon submit.
Here is an example of a quick developer tool I put together with it that responds to a /texture chat command and displays the provided texture id in a movable, resizable area for testing. Resizing icons and getting the desired scaling and positioning now takes less trial and error.
CommandTexture takes the following types of input:
- /texture texture_id
- /texture texture_name_string
- /texture texture_page_id frame_id
To delete a shown texture, go into the Movable Plugin System's Edit Mode (F12), hover over the image area and toggle it off (Ctrl+X).
Any other plugins I write that use the Chat Command system will be tagged with the Chat Command label.
Installation
Chat Command System + CommandTexture (Last Updated April 24, 2021)
Extract the files in the archive into your TurboHUD folder, the files should end up in the following locations:
TurboHUD \ plugins \ Razor \ Chat \ ChatCommand.cs
TurboHUD \ plugins \ Razor \ Chat \ IChatCommandHandler.cs
TurboHUD \ plugins \ Razor \ CommandTexture.cs (optional)
The CommandTexture plugin requires the Movable Plugin System to also be installed, but the Chat Command system itself does not.